Crochet June the Bear Cub Plushie // Animal Crossing //New Leaf // Gamer Gifts // Kid Gifts // Geek gifts // Handmade plush // Villager
This June the bear cub plush is made from a high-quality acrylic yarn and stuffed with hypoallergenic 100% polyester fiber fill. She’s a perfect little companion for your room, car, desk or wherever you want him to sit and keep you company. June measures approximately 7 inches height and has a head
Over the past two decades, video and computer games have become the most dominant form of entertainment for American youth. It didn't take companies like Leap Frog long to find out that educational games would be the future venture for children to learn basic, with edutainment being born. Now games are used as an educational tool for both children and adults. Best-selling author Robert Kiyosaki of Rich Dad Poor Dad fame uses board games, computer games and even works with a multi-player web-based game to teach financial education. What, then, is the next limit for video games? Believe it or not, Corporate America jumps on board.
The workforce is currently flooded by 20-somethings who grew up on computer games and have continued to play them to adulthood. This affinity for interactivity, even with a computer, has made traditional methods of business training such as seminars and manuals obsolete. This group of young adults, who have been crowned generation Y, represents the largest increase in the US workforce since baby boomers, and they are definitely playing by different rules. Although companies still have standards to maintain when it comes to company policy, the delivery method is changing for many. Traditional e-learning has become widely accepted in the corporate environment and has come a long way in bridging the generation gap, but some of the heavy finders, like Hilton, Johnson & Johnson and Alcoa, are taking things a step further by implementing full-blown computer games in their educational curriculum.
Simulations have long been recognized as the most effective way to teach someone to do something, be it real life or virtual simulation. Computer games allow companies to create a virtual simulation of all aspects of their organization and utilize it for a training environment. The benefits for the company and especially the young employees are undeniable. The Gen Y workforce in general will know the game format, they will be engaged which in the end will be a much higher transfer of knowledge to job skills. Games also provide instant feedback, another thing that Gen Y tends to feed off of. These things can go a long way in creating loyalty in a group that is not known for the attribute.
Although the initial cost may be high to create a business game, it is certainly on a par with the cost of traditional methods that require hiring business coaches, that employees travel to training centers and print educational materials. The difference is that creating business games is a one-time cost with a measurable return on investment.