Home / acnl room / Crossing items Hexagons – Nintendo Switch case / Various designs


Crossing items Hexagons – Nintendo Switch case / Various designs

Crossing items Hexagons – Nintendo Switch case / Various designs


Crossing items Hexagons – Nintendo Switch case / Various designs

I & # 146; have recently been thinking about where video games can go in the future. I hope that I will work in the gaming industry one day after I finish university and I have wondered a lot about it. What do I want to see happen in the future? I may not have too many answers right now, but I have come up with some ideas that I think can come in & # 145; play & # 146; in a not too distant future.

First, forget about Virtual Reality, as we know it. They tried VR glasses and they made a lot of people sick of doing so. It will probably never work very well in its current form. They are still there and you can still buy them but they really do not seem to be taking off. It will probably take a lot to get people completely immersed and involved in a new form of gaming. It threatens to lose touch with the outside world and the people around you won't appreciate it either. Sci-fi neural implants are also both far away and will probably not be accepted by a majority of the general population without serious marketing and luck. For one, I don't plan to go through brain surgery just to have a computer connected to my head. In fact, I never want anyone to be able to connect to my brain.

A technique that got the attention of an avid presenter at the local & # 145; Science and Technology Center & # 146; (a kind of science museum designed to make science fun for kids and young adults like yours truly) it's for the & # 145; Augmented Reality & # 146; Augmented Reality is essentially the overlay of virtual elements in the real world, such as a pair of transparent glasses that can display certain elements over the top of what is actually there. I agree with the presenter that this can really have amazing potential. Forget all the socially beneficial applications that workers can see underground pipes before digging, think about it from the point of view of the game. This technique can give players the ability to run around looking like complete idiots who shoot at things that aren't there and that no one else can see, like in the movie & # 145; They Live! & # 146; The upside of this is that it would be a lot of fun. A group of people from the University of South Australia created & # 145; ARQuake & # 146; project, (http://wearables.unisa.edu.au/projects/ARQuake/www/), which merges the classic shooter Quake with this Augmented Reality technology. Again, this technique may not ever become too popular, but it would be entertaining to play with.

Technology has been driving the gaming industry for a long time with new games that always try to stay one step ahead of the competition. It started way back in the beginning of technology and it continues to this day. 2D graphics gave way to 3D and 3D is getting better. Graphics are starting to lose the ability to impress as they once did. The step between Quake 2 and 3 was fantastic, but DOOM 3 while visually very impressive is not jumping ahead of its competitors in the same way that new games used to be. 2D graphics encountered a similar problem; there comes a point where you just can't do much more with graphics technology. It is this that turns graphics from the pursuit of technical achievement into art. It is my hope that we begin to turn from technical demonstrations and return to games and do good entertainment. Games like Zelda: The Wind Waker or The Sims that strive to show a greater depth of character by simplifying the game enough to produce emotions will hopefully become more common (and funnier & # 133; but it's just one person & # 146 ); s view & # 133;). Technology plays a certain role in conveying emotions and storytelling, but it is quite difficult to focus on everything at once. When technology is simpler and less essential for game sales, we hopefully see an increase in games that will have a lasting impression.

Unfortunately, the increase in & # 145; Casual Gamer & # 146; will probably result in more simplified games being released. While I personally would love to see the depth of the story and the characters, there are a large number of players out there who want to pick up a game for twenty minutes, have some fun and then put it down for another time. These players are generally less interested in the latest best technology and more interested in a & # 145; fast food & # 146; the type of entertainment that satisfies the moment, despite the lack of quality or the lasting effects. Hopefully, the two game types can coexist peacefully, though it has recently seen some developers cut some of the planned depth for a title to accommodate the more relaxed player.

As the technology pushes forward boundaries slowly break down between the systems. We saw Bleemcast a few years back enable PlayStation games to run on Dreamcast, and the computer can run almost anything with the right emulation program. Consoles can emulate other consoles and new consoles are announced that promise the ability to play PC games. Xbox 2 is reported to have a model in planning that comes in a PC case and with the ability to run both PC software and Xbox software. Macs can emulate Windows software and vice versa. We are probably starting to see less difference between consoles and computers as the price of technology continues to fall and consoles continue to become more and more powerful and able to compete with the more expensive computers. Ideally, we can see that a platform is moving forward so that everything can be run without buying a large number of different machines, although it has a disadvantage that it can create a monopoly for a certain company.

The fall in technology prices and the increase in power have also led to more powerful handheld machines than before. Real games, not just simple toys, are now available for the portable market. The advent of PDAs and mobile phones with the ability to play games raises awareness of portable gaming and new competitors are starting to enter the field that was once mainly dominated by Nintendo's GameBoy. There is a new product, gp32, which can run many different emulators and thus many different system games (including some PC games).

I can't say for sure what will happen, but these are just a few ideas I've had recently. Hopefully the gaming industry will continue to strive for new heights with new and interesting games, stories, characters and ideas. I look forward to seeing what happens over the next few years.