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A video game is an electronic game designed to involve interaction with a user interface to generate visual response to a video device. The word video in video games traditionally referred to a raster show unit. However, with the widespread use of the name "video games", it currently means several types of show device. The electronic systems are recognized as platforms; examples of these are personal computers and video game consoles. These platforms range from huge mainframes to small handheld devices. Specialized games such as arcade games, although previously known, have steadily declined in use.
The enter device used to operate video games is called a game controller and varies between platforms. For example, a dedicated console controller can only consist of a button and a joystick. Another can contain a dozen buttons and one or more joysticks. First personal computer games regularly required a keyboard for gaming, or further normally the consumer required to buy a separate stick with at least one button. Computer games allow, or even require, the player to work with keyboard and mouse at the same time.
It has been discovered that action players include better hand-eye coordination and visual-motor skills, such as their resistance to interruption, their compassion for information in peripheral vision, and their means of counting rapidly obtainable objects than non-players. Researchers found that such enhanced abilities can be acquired through training with action games, regarding challenges that change attention between different locations, but not with games that require concentration on individual objects. It has been suggested by a few studies that online / offline video games can be used as a useful tool for the therapy of various mental health problems.
Learning principles found in video games have been identified as possible techniques for reforming the American education system. It has been noted that players adopt an opinion while playing that is of such extreme concentration, they do not realize that they are learning, and that if the same opinion could be adopted at school, education would have significant benefits. Students turn out to be "learning by doing" as they play games while developing creative thinking.
Although many studies have found higher mental abilities among regular gamers, research by Walter Boot at the University of Illinois found that non-gamers showed no progress in memory or multitasking ability after 20 hours of playing three different games. The researchers suggested that "individuals with superior abilities are more likely to choose video games as an activity in the first place".