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Video games have been around for a long time now. They are many people's favorite past time, and even a way to make money. Playing video games transitioned from a hobby to a job very quickly, especially when video and live streaming platforms like YouTube and Twitch came up. With these platforms, many people raised their controllers in the hope that they would become the next player to make millions doing what they love. With more people playing the players, the game developers need to get better and more up-to-date products. Although these products are not the best, they do everything for the money in the end, as it is a company.
When video games were played, they were an incredible achievement and everyone was unique in their own way. Although they did not look good in the 80s and 90s, they offered something that even many games today do not offer. And that something is quality. In the last five years or so, video games have become more of a service than real entertainment. Slow top Triple A developers began to integrate microtransactions into their games, very different from DLC (downloadable content). DLC was always an extension or more content to make the game more playable, which in turn made the players more entertained and wanted more. The problem lies with video games that try to sell parts of their games that should have been free or unlocked by actually playing the game instead of just inserting a credit card number to unlock said heroes or items. This is a common practice recently and it has raised many questions, and even many countries believe that "loot boxes" are playing, which in reality it is. A plunder in video games is when a player either uses the currency of the game or real currency to get a random item or a random set of items. Now the value of these items is based on a scale, some players will get rare or higher quality items compared to others simply based on odds. This is mainly aimed at the younger players who are more naive and willing to spend the money they have on a game to make them look cooler or play better. All just to get ahead of the curve.
This practice is extremely dangerous not only because it promotes games for children, but it can be extremely addictive. There are many cases where people spend thousands of dollars just to get a single article or to buff their character or team. Obviously the developers don't care, because it's just more money for them, but they never look at what this can do for a person's livelihood and even their families.
The main reason for these methods being implemented is that the developers continue to generate money even after the game is released. Based on the statistics, microtransactions make more overall than the game itself, and those types of game series are released on an annual basis with little or no changes in the video game itself. It is extremely rare to find a finished game in any store or market that does not offer microtransactions, even if they do not affect the game, it is still an important issue.
If developers want to keep players entertained and invested in their video games, they should develop quality games instead of creating games that are barely finished loaded with microtransactions. The games as a service trend are slowly killing the quality of video games. Sooner or later people may not even own the game, everything will just be a rental, but the player still has to buy a code to play the rent and then pay the rent to play the game that is not even theirs. See how crazy it sounds !? The only way all this will change is if the player chooses to switch.