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plant mom — recently visited the beautiful dream town of…

plant mom — recently visited the beautiful dream town of…


plant mom — recently visited the beautiful dream town of…

As the images from Mars Rover and the Mars satellites come back in more detail, we will begin to see computer games, which will have Martian Surface as the background. These computer video games are becoming more and more defined and realistic. NASA has put together virtual reality and reinforced reality settings for training astronauts, and the CAVE Institute has also collected data sets and digital images and video to make VR Mars's experiences a reality here on earth. Currently, there are over 1.6 million high quality digital images of Martian Surface that have been beamed back to earth and this is enough to make a super Xbox 360 experience for you in your own living room to your new Plasma High Definition TV.

One of the challenges now with this background is to design realistic components, space vehicle astronautical extracts, space habitats and devices, such as handheld communication devices that the video game characters will use. Now it will take some extra thought, as it is important for video programmers to stay ahead of the game. First, the astronauts will not hold in their hands anything that looks as stupid as a mobile phone. Chances are they will communicate via devices on their necks that will feel the vibrational movements in their vocal cords and send them via voice-activated sound or directly to a device in their other astronaut ear or a small microchip in the ear near the earlobes, which will run off it the electromagnetic induction of a miniaturized device that captures pulse and brain waves to power it. So to be realistic as a gamma programmer, you have to think here.